Vertexlitgeneric
{
"$basetexture" "models\weapons\v_models\freefall's mp412\body"
"$bumpmap" "models\weapons\v_models\freefall's mp412\body_normal"
"$phongexponenttexture" "models\weapons\v_models\freefall's mp412\body_exponent"
"$envmap"                        "env_cubemap"      
"$envmaptint"                    "[.3 .3 .3]" 
"$normalmapalphaenvmapmask"      "1"  
"$phong"                         "1"                      
"$phongboost"                    ".7"          
"$phongfresnelranges" "[1.6 3 4.6]"            
"$phongtint"                  "[1 1.2 1.5]"
"$phongalbedotint"			"1"
"$phongalbedoboost"			"25"
"$rimlight" 	 "1"
"$rimlightboost"	".65"
"$rimlightexponent" 	"25"	
"$rimmask"  "1"    
"$nocull" "1"
"$halflambert" 	   "1" 
}