"Vertexlitgeneric"
{
	"$basetexture"                      "models\weapons\v_models\freefall's mp412\body"
	"$bumpmap"                          "models\weapons\v_models\freefall's mp412\body_normal"

    "$envmap"                           "env_cubemap"      
    "$envmaptint"                       "[.006 .006 .006]" 	
	
    "$nocull"                           "1"
    "$normalmapalphaenvmapmask"         "1"	
	
    "$phong"                            "1" 
    "$phongalbedoboost"			        "42"	
    "$phongalbedotint"	       		    "1"	
    "$phongboost"                       ".5"   
	"$phongexponenttexture"             "models\weapons\v_models\freefall's mp412\body_exponent"	
    "$phongfresnelranges"               "[1.3 2 2.4]"            
    "$phongtint"                        "[1 1.2 1.5]"

    "$rimlight" 	                    "1"
    "$rimlightboost"	                ".5"
    "$rimlightexponent" 	            "15"	
    "$rimmask"                          "1"    
} 