"VertexLitGeneric"
{
	"$basetexture"	"models\weapons\v_revolver\v_revolver"
	"$bumpmap"	"models\weapons\v_revolver\v_revolver_normal"

	"$phong" "1"
	"$phongboost" "1"
	"$phongexponent" "15"
	"$phongfresnelranges" "[1 6 3]"
//	"$phongalbedotint" "1"
//	"$halflambert" "1"
//	"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
	
//	"$basemapalphaphongmask" "1"
	
	"$rimlight" "1"						
	"$rimlightexponent" "20"				
	"$rimlightboost" ".2"

	"360?$color2" "[ 0.5 0.5 0.5 ]"

	"$glowcolor" "1"

	// Cloaking
	"$cloakPassEnabled" "1"
	"Proxies"
	{
		"vm_invis"
		{
		}
		"ModelGlowColor"
		{
			"resultVar" "$glowcolor"
		}
		"Equals"
		{
			"srcVar1"  "$glowcolor"
			"resultVar" "$selfillumtint"
		}
		"Equals"
		{
			"srcVar1"  "$glowcolor"
			"resultVar" "$color2"
		}
	}
}
