VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\shorty knife\BoinaVerde_black"
	"$bumpmap" "models\weapons\v_models\shorty knife\BoinaVerde_normal"
	"$phong" "1"
	"$phongexponent" "40"
	"$phongboost" "0.3"	
	"$phongfresnelranges"	"[1 2.5 4]"
	"$phongalbedotint" "1"
}



