VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\AUGA1\body"
	"$bumpmap" "models\weapons\v_models\AUGA1\body_normal"
	"$envmap" "env_cubemap"
	"$phong" "1"
	"$phongexponent" "100"
	"$phongboost" "2.25"	
	"$phongfresnelranges"	"[0.25 0.25 .5]"
}