"VertexLitGeneric"
{
	"$basetexture"			"models\player\marine\bdu_desert"
	"$bumpmap" 			"models\player\marine\bdu_desert_normal_spec"
//	"$halflambert" 			"1"
      "$envmap" 			"env_cubemap"
        "$normalmapalphaenvmapmask" 	"1"
	"$envmapcontrast" 		"0.4"
	"$envmapsaturation" 		"0.8"
	"$envmaptint" 			"[ 0.6 0.6 0.6 ]"
	"$phong" 			"1"
	"$phongexponent" "10"
	"$phongexponenttexture" 	"models\player\marine\bdu_desert_exponent"
	"$phongboost"			"1"
	"$phongfresnelranges"		"[1 3 6]"
	"$phongalbedotint" 		"1"
}