"VertexLitGeneric"
{
	"$basetexture"			"models\player\marine\engineer\vest_desert"
//	"$bumpmap" 			"models\player\marine\vest_desert_normal_spec"
//	"$halflambert" 			"1"
//        "$envmap" 			"env_cubemap"
//        "$normalmapalphaenvmapmask" 	"1"
//	"$envmapcontrast" 		"0.4"
//	"$envmapsaturation" 		"0.8"
//	"$envmaptint" 			"[ 0.6 0.6 0.6 ]"
//	"$phong" 			"1"
//	"$phongexponent" "10"
//	"$phongexponenttexture" 	"models\player\marine\vest_desert_exponent"
//	"$phongboost"			"1"
//	"$phongfresnelranges"		"[1 3 6]"
//	"$phongalbedotint" 		"1"
}