VertexLitGeneric
{
	"$basetexture"			"models\hands\v_sleeves"
	"$bumpmap" 			"models\hands\v_sleeves_normal_spec"
	"$halflambert" 			"1"	
        "$envmap" 			"env_cubemap"
        "$normalmapalphaenvmapmask" 	"1"
	"$envmapcontrast" 		"0.4"
	"$envmapsaturation" 		"0.7"
	"$envmaptint" 			"[ .4 .4 .4 ]"
	"$phong" 			"1"
	"$phongexponenttexture" 	"models\hands\v_sleeves_exponent"
	"$phongboost"			"4"
	"$phongfresnelranges"		"[0.4 0.4 2]"
}
