vertexlitgeneric
{
	$baseTexture "models\player\kuristaja\l4d2\nick\gambler_body"
	$bumpmap "models\player\kuristaja\l4d2\nick\gambler_body_normal"

	$phong 1
	$phongboost 2.2
	$phongexponent 7
	$phongtint "[1 1 1]"
	$halflambert 0
	$phongfresnelranges "[.4 .8 30]"

	// Rim lighting parameters
	//"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" ".4"										// Boost for ambient cube component of rim lighting
}
