vertexlitgeneric
{
	$baseTexture "models\player\kuristaja\l4d2\shared\producer_body_color"
	$bumpmap "models\player\kuristaja\l4d2\shared\producer_body_normal"
	$phong 1
	$phongboost "2.5"
	$phongexponent 10
	$phongtint "[.85 .85 1]"
	$halflambert 0
	$phongfresnelranges "[.3 .65 30]"

}
