vertexlitgeneric
{
	$baseTexture "models\player\kuristaja\l4d2\nick\gambler_head_color"
	$bumpmap "models\player\kuristaja\l4d2\nick\gambler_head_normal"

	$phong 1
	$phongboost "2"
	$phongexponent 10
	$phongfresnelranges "[.2 .5 5]"
	$nodecal 1
	$halflambert 0

	// Rim lighting parameters
	//"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "5"										// Exponent for phong component of rim lighting	
	"$rimlightboost" ".15"										// Boost for ambient cube component of rim lighting
}
