"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/Kimber/Kimber_Diffuse"
	"$bumpmap" "models\weapons\v_models\Kimber\Kimber_Normal"

	"$normalmapalphaenvmapmask" "1"

	"$phong" "1"
	"$phongexponent" "40"
	"$phongboost" "1.1"
	"$phongfresnelranges"	"[7 7 7]"
	"$phongalbedotint" "1"
//	"$halflambert" 	"1"

}