"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/Imbroke_Sil/sil_diff"
	"$bumpmap" "models/weapons/v_models/Imbroke_Sil/sil_norm"

	"$normalmapalphaenvmapmask" "1"

	"$phong" "1"
	"$phongexponent" "40"
	"$phongboost" "0.7"
	"$phongfresnelranges"	"[7 7 7]"
	"$phongalbedotint" "1"

}