"VertexLitGeneric"
{
    	"$baseTexture" "models/weapons/v_models/hands/hand"
    	"$bumpmap" "models/weapons/v_models/hands/hand_normal"
	"$phong" "1"
	"$phongboost" "1"	
	"$phongexponenttexture" "models/weapons/v_models/hands/hand_exp"
	"$phongalbedotint" "1"	
}