"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\mosin/v_mosin"
	"$bumpmap"     "models\weapons\v_models\mosin/v_mosin_normal"

	"$phong" "1"

//	"$phongexponent" "20"
	"$phongboost" "1"	
	"$phongfresnelranges"	"[1 3 6]"
//	"$halflambert" "1"
	"$phongexponenttexture" "models\weapons\v_models\mosin/v_mosin_exp"
	"$phongalbedotint" "1"
}