"vertexlitgeneric"
{
	"$baseTexture" "models\player\ct_sas\ct_sas"
        "$envmap" 			"env_cubemap"
        "$bumpmap" "models/player/ct_sas/ct_sas_normal"
	
        "$phong" 		"1"
	"$phongboost" 		"1"
	"$phongfresnelranges" 	"[1 1 1]"
	"$phongexponent" 	"10"
	"$phongalbedotint" 	"1"
        "$phongexponenttexture" "models\player\ct_sas\ct_sas_normal"
// 	"$halflambert" "1"

}