"VertexLitGeneric"
{
	"$basetexture"	"models\weapons\v_models\Imbroke-rig\arm-diff"
	"$bumpmap"	"models\weapons\v_models\Imbroke-rig\arm-norm"
       	"$selfillum" "1"
	"$nocull" "1"
	"$normalmapalphaenvmapmask" "1"
 	"$phong" "1"
	"$phongexponent" "5"
	"$phongboost" "1"
	"$phongfresnelranges" "[0.2 0.2 0.2]"
	"$phongalbedotint" "1"


}