VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\arby26\fnfal\fnfal2_d"
	"$bumpmap"	"models\weapons\v_models\arby26\fnfal\fnfal2_ns"
	"$phongexponenttexture"	"models\weapons\v_models\arby26\fnfal\fnfal2_g"
	$phong 1
	$phongboost 9.0
	$phongfresnelranges "[0.63 3 6.5]"
//	$halflambert "1"
	$phongalbedotint "1"

	$rimlight 1
    $rimlightexponent 180
//    $rimexponent 180
    $rimlightboost 0.5
//    $rimboost 10
	
	$normalmapalphaenvmapmask 1
	"$envmap" "env_cubemap"
	$envmaptint "[0.25 0.35 0.5]"

//	"$envmapmask" "models\weapons\v_models\rif_fnfal_arby26\fnfal_s"

}
