"VertexLitGeneric"
{
$baseTexture "models\weapons\dreamrevolver\grip"
$bumpmap "models\weapons\dreamrevolver\gripn"
"$normalmapalphaenvmapmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[ 0.1 0.1 0.1 ]"
}
