"VertexLitGeneric"
{
	$baseTexture "models\weapons\dreamrevolver\barrel"
	$bumpmap "models\weapons\dreamrevolver\barreln"
"$normalmapalphaenvmapmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[ 0.1 0.1 0.1 ]"
"$nocull" "1"
}
