VertexLitGeneric
{	
	"$additive" 1
	"$basetexture" "models\weapons\v_models\silentassasin12_AUG_A1\Glass"
	"$bumpmap" "models\weapons\v_models\silentassasin12_AUG_A1\Glass_norm"
 	"$envmap" "env_cubemap"
	"$envmaptint" [.2 .2 .2]
	"$normalmapalphaenvmapmask" 1
	"$halflambert" 	"1"
 	"$phong" "1"
	"$phongexponent" "32"
	"$phongboost" "1"
	"$phongfresnelranges"	"[1 6 12]"
	"$phongalbedotint" "1"
}