VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\silentassasin12_AUG_A1\Receiver"
	"$bumpmap" "models\weapons\v_models\silentassasin12_AUG_A1\Receiver_norm"
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	"$envmaptint" [.1 .1. 1]
	"$phong" "1"
	"$phongexponent" "30"
	"$phongboost" "1"	
	"$phongfresnelranges"	"[1 1 2]"
}