// Assault Rifle 2

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_Pulse_Rifle"
	"viewmodel"			"models/weapons/v_irifle.mdl"
	"playermodel"			"models/weapons/w_irifle.mdl"
	"anim_prefix"			"ar2"
	"bucket"			"2"
	"bucket_position"		"1"

	"clip_size"			"60"
	"default_clip"			"60"

	"clip2_size"			"-1"
	"default_clip2"			"-1"

	"primary_ammo"			"AR2"
	"secondary_ammo"		"AR2AltFire"

	"weight"				"4"
	"item_flags"			"0"

	"adjust" {
	"fov"	"15.25"
	"right" "2.25"
	"up"	"-0.75"
	}

	// SMOD Ironsight setting.
	IronSight
	{
		"right"		"-5.80"
		"up"		"2.2"
		"forward"		"-7"
		"fov"		"-15"
		"AdjustAccuracy"	"0.1"
	}

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"Weapon_CombineGuard.Special1"
		"reload_npc"		"Weapon_xm8.reload"
		"empty"			"Weapon_IRifle.Empty"
		"single_shot"		"Weapon_xm8.Single"
		"single_shot_npc"	"Weapon_AR2.Single"
		"special2"		"Weapon_IRifle.Single"
		"double_shot"		"Weapon_IRifle.Single"
		"burst"			"Weapon_IRifle.Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"vgui/weapons/g36"
			"x"		"0"
			"y"		"0"
			"width"		"128"
			"height"	"128"
		}
		"weapon_s"
		{	
			"file"		"vgui/weapons/g36"
			"x"		"0"
			"y"		"0"
			"width"		"128"
			"height"	"128"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"u"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"z"
		}
		"crosshair"
		{
				
				"file"		"VGUI/crosshairar2"
				"x"			"0"
				"y"			"0"
				"width"		"64"
				"height"	"64"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}