//AK47VULCAN
WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_ak47"
	"viewmodel"			"models/weapons/v_rif_ak47.mdl"
	"playermodel"			"models/weapons/w_rif_ak47.mdl"
	"anim_prefix"			"smg1"
	"bucket"			"0"
	"bucket_position"		"1"

	"clip_size"			"30"
	"clip2_size"			"-1"

	"primary_ammo"			"SMG1"
	"secondary_ammo"		"None"

	"weight"			"2"
	"item_flags"			"0"

	"BuiltRightHanded"		"0"
	"AllowFlipping"			"1"
	"CSWorldModel"			"1"
	"CSViewModel"			"1"
	"MuzzleType"			"MZRIFLE"
	"MuzzleSize"			"1.75"
	//"FrameSkip"			"0.05"	

	Adjust
	{
		"right"		"0.65"
		"fov"		"4.0"
		"up"		"0.55"
		"forward"	"0.75"
	}	

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"reload"		"Weapon_SMG1.Reload"
		"reload_npc"		"Weapon_SMG1.NPC_Reload"
		"empty"			"Weapon_SMG1.Empty"
		"single_shot"		"Weapon_AK47.Fire"
		"single_shot_npc"	"Weapon_AK47.NPC_Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"vgui/weapons/vulcan"
			"x"		"0"
			"y"		"0"
			"width"		"128"
			"height"	"128"
		}
		"weapon_s"
		{
			"file"		"vgui/weapons/vulcan"
			"x"		"0"
			"y"		"0"
			"width"		"128"
			"height"	"128"
		}
		"ammo"
		{
			"font"		"WeaponIcons"
			"character"	"r"
		}
		"crosshair"
		{
				"file"		"vgui/crosshairsmg"
				"x"			"0"
				"y"			"0"
				"width"		"64"
				"height"	"64"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"1"
		"FireRate"	"0.1"
		"UnderWater"	"1"
		
	
		"Options" {
			"CrossHairMove"		"0.0"
			"CrossHairMinSize"	"1.0"
			"ReloadSound"	"0"
			"LastFireSound"	"0"
			"TurnoffScope"	"0"
			"LastDryFireActivity"	"0"
			"TurnoffIron"	"0"
			"TimeScale"	"10"
		}
		
		"Scope" {
			"Type"		"0"
			"Switch"	"1"
			"ZoomFact"	"1.5"
			"CrosshairOff"	"0"
			"AccBonus"	"1.0"
			"FireRate"	"0.1"
			"DrawViewmodel"	"0"
		}		
		
		"Recoil" {
			"PunchPitch"	"-0.0 -1.0"
			"PunchYaw"	"0.0 0.25"
			"EnableSnap"	"0"
			"SnapPitch"	"-0.0 0.0"
			"SnapYaw"	"-0.0 0.0"
			"Crouch"	"0.5"
			"Amp"		"1.15"
			"PunchLimit"	"2.0"
		}
		
		"Spread" {
			"Default"	"2.75"
			"MaxSpread"	"4.0"
			"Run"		"2.45"
			"RunSpeed"	"100"
			"Crouch"	"0.75"
			"Fire"		"1.0"
		}
		
		"Bullet" {
			"AmmoType"	"buckshot"
			"Damage"	"20"
			"ShotCount"	"1"
			"Tracer"	"0"
			"Force"		"10"
			"Penetrate"	"10"
		}

		"Npc" {
			"AnimType"	"smg1"
			"BurstMax"	"6"
			"BurstMin"	"3"
			"FireRate"	"0.15"
			"Range"		"2500"
			"MuzzleFire"	"1"
		}
	}
	
}


