"VertexLitGeneric"
{
	"$baseTexture" 	"models\combine_commando\soldier_all00"
	"$envmap" "env_cubemap"	
	"$bumpmap" "models\combine_commando\soldier_all00_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" 1
	"$envmaptint" "[ .45 .45 .45 ]"
	"$model" 1 
	"$selfillum" 1
	"$halflambert" 1
}




