VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\PowerTool\Powertool"
	"$bumpmap" "models\weapons\v_models\PowerTool\Powertool_normal"    
	"$normalmapalphaenvmapmask" 1    
	"$envmap" "env_cubemap"
	
}
