"VertexlitGeneric"
{
	"$translucent"	"1"
	"$basetexture" "models\weapons\v_models\AKM\762_diff"
	"$bumpmap" "models\weapons\v_models\AKM\762_normal"
	"$nocull"	"1"

	"$normalmapalphaenvmapmask" "1"
	"$envmaptint" "[.1 .1 .1]"
	"$envmapcontrast" ".4"
	
	"$phong" 	"1"
	"$phongexponent" 	"10"
	"$phongboost"	 "1"
	"$phongfresnelranges" "[1 2 4]"
	
}
