"vertexlitgeneric"
{
	"$baseTexture" "models\player\stssource\GSRT-10\alt_urban_body"
        "$bumpmap" "models\player\stssource\GSRT-10\alt_body_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
}

