$modelname "weapons\v_garand_rg.mdl"
$model "garand" "v_garand_rg_reference.smd"
$cdmaterials "models\weapons\v_models\garand\"
$cdmaterials "models\weapons\v_models\hands\"
$texturegroup skinfamilies
{
	{"v_hand.vmt"
 "v_axis_sleeve.vmt"
}
 	{"v_hand.vmt"
 "v_axis_sleeve.vmt"
}
 }
$hboxset "default"
$hbox 0 "ValveBiped" -7.868  0.000  -8.361  0.000  67.786  0.000
$hbox 0 "ValveBiped.Bip01_Spine2" 0.000  -9.083  -2.599  1.196  0.000  0.000
$hbox 0 "ValveBiped.Bip01_Spine4" -1.938  0.000  0.000  1.938  1.823  1.347
$hbox 0 "ValveBiped.Bip01_R_Clavicle" 0.000  -1.482  -3.275  6.535  3.472  2.674
$hbox 0 "ValveBiped.Bip01_R_UpperArm" 0.000  -3.344  -3.657  17.584  2.838  1.807
$hbox 0 "ValveBiped.Bip01_R_Forearm" -2.515  -3.062  -3.006  11.482  2.838  1.807
$hbox 0 "ValveBiped.Bip01_R_Hand" -0.119  -1.397  -2.351  4.274  1.084  1.830
$hbox 0 "ValveBiped.Bip01_R_Finger4" -1.651  -0.906  -0.633  1.521  0.426  0.467
$hbox 0 "ValveBiped.Bip01_R_Finger3" -0.951  -0.749  -0.595  1.909  0.802  1.004
$hbox 0 "ValveBiped.Bip01_R_Finger2" -1.894  -0.758  -0.672  2.005  0.634  0.618
$hbox 0 "ValveBiped.Bip01_R_Finger1" -1.837  -0.869  -0.829  2.041  0.623  0.634
$hbox 0 "ValveBiped.Bip01_R_Finger0" -1.224  -0.865  -1.466  2.091  1.531  0.831
$hbox 0 "ValveBiped.Bip01_R_Finger01" -1.054  -0.443  -0.814  1.207  1.489  0.472
$hbox 0 "ValveBiped.Bip01_R_Wrist" -5.859  -2.191  -2.390  1.066  2.192  1.739
$hbox 0 "ValveBiped.Bip01_R_Elbow" -2.841  -3.062  -3.006  1.667  2.838  1.807
$hbox 0 "ValveBiped.Bip01_L_Clavicle" 0.000  -1.476  -2.569  6.548  3.521  3.284
$hbox 0 "ValveBiped.Bip01_L_UpperArm" 0.000  -3.385  -1.806  17.602  2.821  3.684
$hbox 0 "ValveBiped.Bip01_L_Forearm" -2.495  -3.088  -1.806  11.482  1.497  3.003
$hbox 0 "ValveBiped.Bip01_L_Hand" -0.102  -1.447  -1.828  4.576  1.070  2.501
$hbox 0 "ValveBiped.Bip01_L_Finger4" -0.929  -0.891  -0.436  1.620  0.556  0.636
$hbox 0 "ValveBiped.Bip01_L_Finger3" -0.847  -0.601  -1.309  1.995  0.792  0.595
$hbox 0 "ValveBiped.Bip01_L_Finger2" -0.701  -0.571  -0.627  2.026  0.623  0.655
$hbox 0 "ValveBiped.Bip01_L_Finger1" -0.371  -0.517  -0.636  2.057  0.602  0.512
$hbox 0 "ValveBiped.Bip01_L_Finger0" -0.727  -0.841  -0.841  2.148  1.157  1.111
$hbox 0 "ValveBiped.Bip01_L_Ulna" -4.394  -2.208  -1.748  0.169  2.821  2.786
$hbox 0 "ValveBiped.Bip01_L_Wrist" -5.844  -2.208  -1.748  1.081  2.183  2.389
$hbox 0 "ValveBiped.Bip01_L_Elbow" -2.822  -3.088  -1.806  1.685  2.821  3.003
$hbox 0 "ValveBiped.Bip01_L_Bicep" 0.000  0.000  0.000  3.462  2.287  1.973
$hbox 0 "ValveBiped.garand_base" -4.118  -2.163  -7.659  6.683  0.392  38.292
$hbox 0 "ValveBiped.rocket" -1.002  -7.361  -1.021  0.991  1.399  0.973
// Model uses material "v_hand.vmt"
// Model uses material "v_axis_sleeve.vmt"
// Model uses material "ussr_v_svt-40.vmt"
// Model uses material "VPGS-41.vmt"
$surfaceprop "default"
$illumposition 5.095 19.251 -32.201
$sequence idle "idle" ACT_VM_IDLE 1 rotate -90 snap fps 5.00
$sequence shoot "shoot" ACT_VM_PRIMARYATTACK 1 rotate -90 snap fps 50.00
$sequence reload "reload" ACT_VM_RELOAD 1 rotate -90 snap fps 30.00 {
  { event 5004 0 "Weapon_Garand.Draw" }
  { event 5004 22 "Weapon_Grenade.ReloadGarand1" }
  { event 5004 40 "Weapon_Grenade.ReloadGarand2" }
  { event 5004 47 "Weapon_Grenade.ReloadGarand3" }
  { event 5004 53 "Weapon_Garand.Draw" }
  { event 5004 71 "Weapon_Grenade.ReloadGarand4" }
}

$sequence draw "draw" ACT_VM_DRAW 1 rotate -90 snap fps 30.00 {
  { event 5004 0 "Weapon_Garand.Draw" }
  { event 5004 20 "Weapon_Grenade.ReloadGarand2" }
  { event 5004 27 "Weapon_Grenade.ReloadGarand3" }
  { event 5004 38 "Weapon_Garand.Draw" }
  { event 5004 50 "Weapon_Grenade.ReloadGarand4" }
}

$sequence empty_idle "empty_idle" ACT_VM_IDLE_EMPTY 1 rotate -90 snap fps 30.00
$proceduralbones "male.vrd"