"vertexlitgeneric"
{
	"$basetexture" "models\weapons\v_models\AKS74\body_diff"
	"$bumpmap" "models\weapons\v_models\AKS74\body_norm"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[.1 .1 .1]"
	"$envmapcontrast" .7
	"$phong" 1
	"$phongboost" 6
	"$phongexponenttexture" "models\weapons\v_models\AKS74\body_gloss"
	"$phongfresnelranges" "[.2 1 0]"
	"$phongalbedotint" 1
}