"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\bacteria 05\danjia"
	"$bumpmap" 	"models\weapons\v_models\bacteria 05\danjia n"
 	"$envmap" "env_cubemap"
    "$normalmapalphaenvmapmask" 1
	"$halflambert" 	"1"
 	"$phong" "1"
	"$phongexponent" "15"
	"$phongboost" "1"
	"$phongfresnelranges"	"[1 6 12]"
	"$phongalbedotint" "1"
}