"VertexlitGeneric"
{
	"$basetexture" 	            "models\player\Bioshock\Atlas\CT Team\Fire/slow_body"
	"$bumpmap"		            "models\player\Bioshock\Atlas\CT Team\Fire/slow_body_bump"
	"$phongexponenttexture"		"models\player\Bioshock\Atlas\CT Team\Fire/slow_body_exp"
	
 	"$phong" 				    "1"
    "$phongboost"			    "1"
	"$phongalbedotint"		    "1"
	"$phongfresnelranges"		"[.15 .3 .5]"

	"$envmap" 			        "env_cubemap"
	"$envmapfresnel"		    ".85"
	"$envmaptint" 		        "[1 .85 .6]"

	"$rimlight"			        "1"
	"$rimlightexponent"	        "2"	
	"$rimlightboost"	    	"25"
	"$rimmask"			        "1"
}