VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
"$phong" "1"
"$phongexponent" "40"
"$phongboost" "4"
"$phongfresnelranges" "[.05 .5 5]"
"$halflambert" "1"
}
