"VertexlitGeneric"
{
	"$basetexture" "models/weapons\v_models\smg_mp5\T2"
	"$bumpmap" "models/weapons/v_models/smg_mp5/T2_normal"
	"$phong" "1"
	"$phongboost" "0.05"	
	"$phongfresnelranges"	"[1 2 6]"
	"$halflambert" "1"
	"$phongexponenttexture" "models\weapons\v_models\smg_mp5\T1_phong"     
}
