"VertexlitGeneric"
{
	$basetexture  "models\weapons\v_models\Legendary's Shotgun\shotgun"
	$bumpmap "models\weapons\v_models\Legendary's Shotgun\shotgun_normal"

 	"$phong" "1"
	"$phongexponent" "150"
	"$phongboost"	".25"
	"$phongfresnelranges"	"[ .6 3 9]"

	"$phongexponenttexture" "models\weapons\v_models\Legendary's Shotgun\shotgun_exponent"

	"$rimlight" "1"						
	"$rimlightexponent" "50"				
	"$rimlightboost" "0.02"

	//"$normalmapalphaenvmapmask" "1"
	//"$envmap" "env_cubemap"
	//"$envmaptint" "[0.001 0.001 0.001]"
}