VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
	"$phong" "1"

	"$phong" "1"
	"$phongboost" "1"
	"$phongfresnelranges" "[1 3 6]"
	"$phongexponenttexture" "models\weapons\v_models\hands\v_hands_exp"
	"$phongalbedotint"	"1"
	"$normalmapalphaenvmapmask" "0"
}
