"Weapon_M4A1.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\clipin.wav"
	
}

"Weapon_M4A1.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\clipout.wav"
	
}

"Weapon_M4A1.Cliptap"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\cliptap.wav"
	
}

"Weapon_M4A1.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\boltpull.wav"
	
}

"Weapon_M4A1.Boltrelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\boltrelease.wav"
	
}

"Weapon_M4A1.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.8"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\deploy.wav"
	
}


"Weapon_M4A1.Silencer_off"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\siloff.wav"
	
}


"Weapon_M4A1.Silencer_on"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\m4a1\silon.wav"
	
}

