"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\c_items\c_flaregun_blue"
	"$bumpmap" "models\weapons\c_items\c_flaregun_normal"

                "$normalmapalphaenvmapmask" 1

	"$phong" "1"
	"$phongexponent" "60"
	"$phongboost" "3"	
	"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
	"$phongfresnelranges"	"[.25 .5 1]"

}