"VertexLitGeneric"
{
	"$basetexture"	"models\weapons\c_items\c_backburn_blue"
	"$bumpmap" "models\weapons\c_items\c_backburn_normal"

                "$normalmapalphaenvmapmask" 1
	"$envmaptint" "[.35 .35 .35]"

	"$phong" "1"
	"$phongexponent" "60"
	"$phongboost" "3"	
	"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
	"$phongfresnelranges"	"[.25 .5 1]"

	"$rimlight" "1"
	"$rimlightexponent" "4"	
	"$rimlightboost" ".25"

	"360?$color2" "[ 0.9 0.8 0.8 ]"
}