"VertexLitGeneric"
{
	"$basetexture"	"models\weapons\v_scattergun\v_scattergun"
	"$bumpmap" "models\weapons\v_scattergun\v_scattergun_normal"

	
	"$phong" "1"
	"$phongexponent" "60"
	"$phongboost" "2"	
	"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
	"$phongfresnelranges"	"[.25 .5 1]"
	"$halflambert" "1"

	"360?$color2" "[ 0.5 0.5 0.5 ]"
}
