
"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "Models/props_vehiclez/car002a_01"
	"$bumpmap"	"Models/props_vehiclez/car002a_01_map"
	"$surfaceprop" "solidmetal"
	"$envmap" "env_cubemap"
	"$basealphaenvmapmask" 1
}
