"VertexlitGeneric"
{
	"$basetexture" "models\player\RE5\Wesker/slow_hair_2"
	"$bumpmap" "models\player\RE5\Wesker/slow_hair_2_bump"

	"$translucent" 1
	"$nocull" 1

	"$envmap" "env_cubemap"
	"$envmaptint" "{108 88 71}"
	"$envmapcontrast" .9
	"$envmapsaturation" 1
}
