"VertexlitGeneric"
{
	"$basetexture" "models\player\RE5\Wesker/slow_eyeball_fx"
	"$bumpmap" "models\player\RE5\Wesker/slow_eyeball_fx_bump"

	"$translucent" 1

	"$envmap" "env_cubemap"
	"$envmaptint" "[1 1 1]"
	"$envmapcontrast" 0
	"$envmapsaturation" .5
}