"VertexLitGeneric"
{
	"$baseTexture" "models\player\kuristaja\slickman\western_head_diffuse"
	"$bumpmap" "models\player\kuristaja\slickman\western_head_normal"

	"$phong" "1"
	"$phongboost" ".5"
	"$phongexponent" "25"
	"$phongfresnelranges" "[.5 2 8]"
	"$PhongAlbedoTint" "1"

	"$rimlight" "1"
	"$rimlightexponent" "35"
	"$rimlightboost" ".3"
}
