VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_p90\GAME3"
	"$envmap" "env_cubemap"
	"$bumpmap" "models\weapons\v_p90\game3bump"
             "$envmaptint" "[ .64 .64 .64 ]"
                "$envmapcontrast" "1"
                "$envmapsaturation" "1"
	"$halflambert" 1
}

