"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/bo_galil/body"
	"$bumpmap" "models/weapons/v_models/bo_galil/body-n"
	"$phongalbedotint" "1"
                "$halflambert" "1"
                "$phong" "1"
                "$phongboost" "0.85"
                "$phongfresnelranges" "[1 7 4]"
}
