"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/bo_galil/body-gold"
	"$phongalbedotint" "1"
                "$halflambert" "1"
                "$phong" "1"
                "$phongboost" "0.85"
                "$phongfresnelranges" "[1 7 4]"
	"$envmap" "models/weapons/v_models/bo_galil/gold"
                "$envmaptint" "[1 1 0.65]"
	"$envmapcontrast" 0.9
	"$envmapsaturation" 0.7
}