"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/bo_galil/body"
	"$bumpmap" "models/weapons/v_models/bo_galil/body-n"
	"$phongalbedotint" "1"
                "$halflambert" "1"
                "$phong" "1"
                "$phongboost" "0.85"
                "$phongfresnelranges" "[1 7 4]"
	//"$envmap" "models/weapons/v_models/bo_galil/gold"
                //"$envmaptint" "[0.3 0.3 0.2]"
	//"$envmapcontrast" 0.9
	//"$envmapsaturation" 0.7
}