"VertexlitGeneric"
{
"$basetexture""models\weapons\v_models\Tigg_glock18\Glock_Tex"
"$bumpmap""models\weapons\v_models\Tigg_glock18\Glock_Normal"

"$normalmapalphaenvmapmask" "1"

"$envmaptint"		"[0.7 0.7 0.7]"
//"$envmaptint""[0.1 0.1 0.1]"

"$phong" "1"
"$phongexponent" "40"
"$phongboost" "0.25"
"$phongfresnelranges""[1 4 5]"
"$phongalbedotint" "1"
"$nocull" "1"

}