"VertexLitGeneric"
{
	"$baseTexture" 	"models\weapons\v_models\TS_Python_skin/TS_python_skin"
	"$bumpmap" 	"models\weapons\v_models\TS_Python_skin/TS_python_nurmalz"
	"$envmap" 	"env_cubemap"

	"$normalmapalphaenvmapmask" "1"

	"$envmaptint"	"[0.2 0.2 0.2]"

	"$phong" "1"
	"$phongexponent" "40"
	"$phongboost" "1.3"
	"$phongfresnelranges"	"[1 4 5]"
	"$phongalbedotint" "1"
}
	

	