VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
	"$phong" "1"
	"$phongboost" "0.005"
	"$phongfresnelranges" "[1 1 1]"
	"$halflambert" "1"
}