"VertexLitGeneric"
{
	"$baseTexture" "models\props_gameplay/resupply_locker"
	"$basemapalphaphongmask" "1"
	"$phong" "1"
	"$phongexponent" "50"
	"$phongboost" ".5"	
	"$phongfresnelranges"	"[.7 15 20]"
}

