VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\remington1858\map1"
	"$bumpmap"   "models\weapons\v_models\remington1858\map1_normal"
        "$phong" "1"
        "$phongexponent" "7.0"
        "$phongboost" "0.7"
        "$phongfresnelranges" "[2.0 7.0 4.8]" 
	"$color" "[170 185 210]"
	"$halflambert" 1
}
