"UnlitGeneric"
{
	// Original shader: TranslucentSpecularSphericalEnvMap


	"$basetexture" "models/eli/glass2"
//	"$translucent" 1
	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$envmapsaturation" "[.6 .6 .6]"
//	"$envmapmask" "models/Kleiner/glass_envmask"
//	"$envmapsphere" 1
	"$model" 1
	"$halflambert" 1
}