"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/eli/glassesside_walter"
	"$envmapmask" "models/eli/glassessidemask_walter"
	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$halflambert" 1
}
