
"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "Models/props_junk/TrafficCone001a"
        "$bumpmap" "Models/props_junk/TrafficCone001an"
	"$envmap" "env_cubemap"
	"$basealphaenvmapmask" 1
	"$surfaceprop" "plastic"
	"$envmaptint" .3 .3 .3
	
}

