
"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "Models/props_junk/WoodCrates01a"
        "$bumpmap" "Models/props_junk/WoodCrates01a_n2"
	//"$envmap" "env_cubemap"
	//"$basealphaenvmapmask" 1
	"$surfaceprop" "wood"
	
}

