"vertexlitgeneric"
{
	"$baseTexture" "models/player/diver/glass_GAS"
	

// Specularity
	"$envmap" 			"env_cubemap"
	"$envmapmask" "models/player/diver/glass_GAS"


// Transparency
	"$translucent" 1
	"$nocull" 1

}
