VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
 	"$phong" "1"
	"$phongboost" "0.01"
	"$phongfresnelranges"	"[0.1 1 2]"
	"$phongalbedotint" "1"
}