//VMT written by 4Echo
"Vertexlitgeneric"
{


	$basetexture                "models\weapons\v_models\SlaYeR's_SDPC\glass_diffuse"
	$bumpmap                    "models\weapons\v_models\SlaYeR's_SDPC\glass_normal"

	$phong                      1
	$phongboost                 10
	$phongfresnelranges         "[5 10 10]"
	"$phongalbedotint"		"1"
	"$phongalbedoboost" 	"48"
	$normalmapalphaenvmapmask    1
	$phongexponenttexture       "models\weapons\v_models\SlaYeR's_SDPC\glass_exponent"


	$envmap                     env_cubemap
	$envmaptint                 "[.2 .2 .55"

	$selfillum 1
	$nocull 		"1"
	$additive 		1
	$model       1


}