// envmaptint_fix
"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "models/Weapons/V_hand/v_hand_sheet"
	"$bumpmap" "models/Weapons/V_hand/v_hand_sheet_normal"
	"$normalmapalphaenvmapmask" 1
}
