"vertexlitgeneric" 
{
"$basetexture" "de_dust/rockwall01"
"$bumpmap" "de_dust/rockwall01_n"
"$normalmapalphaenvmapmask" "1"
//"$envmaptint" "[ 0.3020 0.3020 0.3020 ]" 
"$envmap" "env_cubemap" 
"$surfaceprop" "rock"
"$model" "1"
}
