VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\Thanez_USP\Frame"
	"$bumpmap" 	"models\weapons\v_models\Thanez_USP\Frame_norm"
                "$selfillum" 1
	"$envmap" "env_cubemap"	
	"$envmaptint" "[ .76 .76 .76 ]"
	"$normalmapalphaenvmapmask" "1"
                "$envmapcontrast" ".8"
                 "$envmapsaturation" ".5"
	"$halflambert" 1
}
