VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\Thanez_USP\Mag"
	"$bumpmap" 	"models\weapons\v_models\Thanez_USP\Mag_Norm"
	"$envmap" "env_cubemap"	
	"$envmaptint" "[ .8 .8 .8 ]"
	"$normalmapalphaenvmapmask" "1"
                "$envmapcontrast" 1
}