VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\Thanez_USP\Match"
	"$bumpmap" 	"models\weapons\v_models\Thanez_USP\Match_Norm"
	"$envmap" "env_cubemap"	
	"$envmaptint" "[ .61 .61 .61 ]"
	"$normalmapalphaenvmapmask" "1"
                "$envmapcontrast" ".71"
	"$envmapsaturation" ".91"
	//"$selfillum" "1"
}