"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\c_items\c_caber_exploded"
	"$bumpmap" "models\weapons\c_items\c_caber_exploded_normal"

	"$phong" "1"
	"$phongexponent" "200"
	"$phongboost" "2"	
	"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
	"$phongfresnelranges"	"[.25 .5 1]"
	"$halflambert" "1"

}