"VertexLitGeneric"
{
	"$basetexture"	"models\weapons\v_models\v_F6MAR\diffuse"
	"$bumpmap"	"models\weapons\v_models\v_F6MAR\normal"
        "$selfillum" "1"
	"$nocull" "1"
	"$normalmapalphaenvmapmask" "1"
 	"$phong" "1"
	"$phongexponent" "30"
	"$phongboost" "2"
	"$phongfresnelranges" "[0.2 3 2]"
	"$phongalbedotint" "1"


}