"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\schmung_uzi\stocketc_map"
      	"$bumpmap" "models\weapons\v_models\schmung_uzi\stocketc_map_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
 	"$phong" "1"
	"$phongexponent" "45"
	"$phongboost"	"1"
	"$phongfresnelranges"	"[1 8 6]"
	"$halflambert" "1"
}