
VertexLitGeneric
{
	"$basetexture"	"models\player\AVA\sas\body"
        "$bumpmap"      "models\player\AVA\sas\body_n"

 
         
      

        "$phong" "1"
//	"$phongexponent" "4"	    
        "$phongboost"		"0.4"        
	"$phongfresnelranges"	"[.05 .25 1]"         
        "$nocull"	1	 



        "$phongexponenttexture"	"models\player\AVA\sas\body_s"
        "$phongalbedotint" "1"

	"$normalmapalphaenvmapmask" "1"
	"$model" "1
        			
}       