//TASER
"Weapon_Taser.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_93dB"
	"wave"			")weapons/Requests Studio/UT3/Impact Hammer Fire.wav"
}

"Impact Hammer.idle"
{
	"channel"		"CHAN_STATIC"
	"volume"		".5"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/Requests Studio/UT3/Impact Hammer Idle.wav"
}

"Impact Hammer.deploy"
{
	"channel"		"CHAN_STATIC"
	"volume"		".5"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/Requests Studio/UT3/Impact Hammer Deploy.wav"
}