"Vertexlitgeneric"
{
"$basetexture"              "models\weapons\v_models\Requests Studio\UT3\Sniper Rifle D"
"$bumpmap"                  "models\weapons\v_models\Requests Studio\UT3\Sniper Rifle N"
"$phongexponenttexture"     "models\weapons\v_models\Requests Studio\UT3\Sniper Rifle D"

"$phong"                    "1"
"$phongboost"               "1"

"$nocull"                   "1"
"$halflambert" 	            "1"

"$phongfresnelranges"       "[1 2 3]"
"$phongalbedotint"          "1"
"$halflambert"              "1"
"$phongexponent"            "75"
"$phongtint"                "[0.1 0.2 0.3]"

"$phongalbedotint"		    "1"
"$phongalbedoboost" 	    "1"
	
"$rimlight"                 "1"
"$rimlightexponent"         "10"	
"$rimlightboost"            "2"
"$rimmask"                  "1"
}