"game_sounds_manifest"
{

	 "preload_file"  	"scripts/weapons/deagle.txt"
	 "preload_file"  	"scripts/weapons/galilar.txt"
	 "preload_file"  	"scripts/weapons/hkp2000.txt"
	 "preload_file"  	"scripts/weapons/mag7.txt"
	 "preload_file"  	"scripts/weapons/negev.txt"
	 "preload_file"  	"scripts/weapons/p250.txt"
	 "preload_file"  	"scripts/weapons/p90.txt"
	 "preload_file"  	"scripts/weapons/scar20.txt" 
	 "preload_file"  	"scripts/weapons/ssg08.txt" 
	 "preload_file"  	"scripts/weapons/taser.txt"
	 "preload_file"  	"scripts/weapons/tec9.txt"	 

	 "precache_file"  	"scripts/game_sounds_hostages.txt"
	 "precache_file"  	"scripts/game_sounds_bots.txt"			 	 	 
	 "precache_file"  	"scripts/game_sounds_anarchist.txt"			 	 
	 "precache_file"  	"scripts/game_sounds_balkan.txt"	 	 	 
	 "precache_file"  	"scripts/game_sounds_commander.txt"
	 "precache_file"  	"scripts/game_sounds_fbihrt.txt"
	 "precache_file"  	"scripts/game_sounds_gign.txt"	 
	 "precache_file"  	"scripts/game_sounds_gsg9.txt"		 
	 "precache_file"  	"scripts/game_sounds_idf.txt"	 	 
	 "precache_file"  	"scripts/game_sounds_leet.txt"			 
	 "precache_file"  	"scripts/game_sounds_phoenix.txt"
	 "precache_file"  	"scripts/game_sounds_pirate.txt"	 	 
	 "precache_file"  	"scripts/game_sounds_professional.txt"
	 "precache_file"  	"scripts/game_sounds_sas.txt"	 
	 "precache_file"  	"scripts/game_sounds_seal.txt"	 
	 "precache_file"  	"scripts/game_sounds_swat.txt"
	 "precache_file"  	"scripts/game_sounds_separatist.txt"		
	 
	 "precache_file"  	"scripts/game_sounds_doors.txt"
	 "preload_file"  	"scripts/game_sounds.txt"
	 "preload_file"  	"scripts/game_sounds_ui.txt"
	 "preload_file"  	"scripts/game_sounds_physics.txt"	
	 "preload_file"  	"scripts/game_sounds_radio.txt"
	 "preload_file"  	"scripts/game_sounds_weapons.txt"
	 "preload_file"		"scripts/game_sounds_ambient_generic.txt"
	 "preload_file"		"scripts/game_sounds_world.txt"

	 "precache_file"  	"scripts/game_sounds_diagnostics.txt"

	 "precache_file"  	"scripts/game_sounds_music2.txt"
	 "autocache_file"  	"scripts/game_sounds_music/game_sounds_music_001.txt"
	 "autocache_file"  	"scripts/game_sounds_music/game_sounds_music_003.txt"
	 

	 // Level sounds

	 "preload_file"		"scripts/level_sounds_general.txt"
}